
Note that the Artillery System will consider the unit that is synced to to be the "lead" unit. Setting up a battery involves laying down a few artillery units in the editor and setting them up as a group. The battery can consist of a group of any kind of artillery unit, but there are some simple ground rules that should be followed. For purposes of this tutorial we will use a real battery. You can have either a real battery or a virtual battery. Note that you will need to be using ARTY ammo for this to work. Clicking this brings up the artillery firing interface map.Įach fall line on the map shows the fall altitude of your shell or mortar round at a given elevation and azimuth. You will see an option to target the artillery in your action menu. To prevent the action showing up in a specific unit, use. All artillery units are synced automatically. In Arma 2: OA, syncronization is not required.

If this is not done, the Artillery module features may not run properly in a multiplayer mission.įinally, start the game and get into the Artillery. Syncronize the Artillery GameLogic with the static weapon you placed. If you just want to play around with the Artillery as a player, you can do so by doing the following. Video Tutorial on a Artillery quick start can be found here. The framework supports rocket artillery such as the MLRS and Grad weapon systems, as well as the standard mortars and howitzers. ARTY supports any properly configured unit and will support fixed or self propelled vehicles as artillery pieces.
